• September 17, 2023

Android Book

Beginner’s Guide to Android App Development

This book covers Android app design fundamentals in Android Studio using Java programming language.

The author assumes you have no experience in app development. The book starts with the installation of the required development environment and setting up the emulators. Then, the simplest “Hello World” app is developed step by step. In the next chapter, basics of the Java programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Java lecture, 7 complete Android apps are developed again by step by step instructions. Each code line is explained. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Java code and testing the app on emulators and real devices.

The last chapter explains the installation of the Unity game engine, developing a simple 2D platform game in Unity, setting up touch controls for Android environment and exporting the game as a standalone .apk file ready to be installed on Android devices.

Sample apps developed in this book are as follows:

1. Headlight app: Learn the basics of app development and use buttons in your code.
2. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen.
3. Simple dice roller app: Using random number generator functions, including images in your project, displaying images on the screen and changing the displayed image programmatically.
4. The compass app: Accessing the magnetic field sensor, setting required permissions, extracting the direction angle and animating a compass figure.
5. Show my location app: Creating a map project, setting required permissions, accessing GPS device and showing real time location on the map.
6. S.O.S. sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS.
7. Development of a 2D platform game: Installing Unity game engine, developing the visual part of the game, implementing the game logic in the code, setting up touch controls and exporting the game as a standalone .apk file.

This book includes 237 figures and 130 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and complete project files can be downloaded from the links below.


You can download the complete Android Studio project files of the examples included in the book by clicking here (alternative link on Google drive). You’ll need to enter the password given on page 258 of the book.


High resolution colour figures of the Android programming book can be downloaded by clicking here (alternative link on Google drive). You can use WinZip or WinRar to open the compressed file. You will need to use the password given on page 258 of the book to open this archive file.


You can download the images used in the game development chapter (Chapter 11) of the Android programming book by clicking here (alternative link on Google drive). You can use WinZip or WinRar to open the compressed file. You will need to use the password given on page 258 of the book to open this archive file.


Please click here (alternative link on Google drive) to download the dice images used in Chapter 7 of the Android programming book.


Amazon links of this book are as follows:

Beginner’s Guide to Android App Development